Facebook is ramping up its
Credits currency, particularly through recently announced daily discounts
venture Facebook Deals, which is already rolling out in San Francisco,we supply
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reproduction, Austin, Atlanta, Dallas and San Diego. From July, Credits will
be the only online payment processing system available for its gaming platform.
And Facebook is not the only one turning your dollars into in-house
funds. Groupon already uses Groupon Bucks. Then there's Google, who bought
virtual payment firm Jambool last August, and are currently testing Google
Offers in Portland and soon in New York and San Francisco.
But why the
sudden rush to get you to use virtual currencies? The answer is simple,uy Aion Kinah direct from us at
low prices says Vili Lehdonvirta, a researcher in virtual goods, currencies and
economies at the Helsinki Institute for Information Technology.
"The
benefit to the company is in the psychology of consumption," says Lehdonvirta.
"When you replace national currency with credits, it makes it more difficult for
consumers to understand prices and the value of goods."
In addition,
companies become the middlemen. Facebook, for example, will take 30% of revenue
from merchants who sell goods through its site.
That doesn't mean
virtual currencies aren't good for consumers. They are akin to giving yourself a
gift card to spend as you wish, particularly useful if you tend to make a lot of
micropayments.
It saves you reaching for your credit or debit card every
five minutes and there are loyalty card-style privileges.
The downside
is once you buy, say, 1,000 Facebook Credits, there's no converting them back
into dollars when the novelty has worn off. In this regard, they are technically
not a currency, but more like tokens.
And as anyone who's had a gift
card lying around for months knows, you can end up buying something you really
didn't want in the first place, just to use it up.
The other watch on
this is that you are, of course, incentivized to buy more virtual currency than
you planned to. We're all a sucker for a so-called good deal,Full color plastic card printing and
manufacturing services. after all. Buying Facebook Credits in bulk rewards you
with free credits. Make sure you don't click "buy" before you've considered why.
Kids in the Cash Till
Plenty of adults are into video games, but
chances are if virtual currencies are new to you, they won't be to your
children. They have proven lucrative for years in the video game market. The
virtual game goods industry generated revenues of approximately $7.3 billion in
2010,The Leading Wholesale pet supplies
Distributor to Independent Pet Retailers. according to In-Stat, a market
research firm.
Much is from consumers using real money to buy virtual
items in their favorite video games. Popular games all have their own
currencies, such as World of Warcraft Gold,Use bluray burner to burn video to BD
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burner disc. Second Life Linden Dollars and FarmVille Cash and Coins.
Each tempts you to spend real cash to progress faster through the game.
Success in World of Warcraft relies on acquiring special weapons and powers for
your character using virtual gold. Time-poor players are now paying professional
gamers very real dollars to stockpile this virtual gold for them.
Put
simply, virtual toys are replacing their real-life plastic counterparts. "When I
was young, it used to be about action figures and who had the best ones in the
neighborhood," says Lehdonvirta, who co-authored a World Bank study released
last month on the virtual economy. "These are now taking that role."
It's easy to see how one boy racked up a bill of almost $1,500 using his
savings and mom's credit card in order to beef up his virtual farm.
Some
companies are savvy. Virtual currencies can be bought using mobile phone credit
or gift cards and even at coin kiosks, getting round the issue of consumers who
don't yet have bank accounts.
As the virtual currency march continues,
be sure to understand the marketing tools behind the urge to spend.
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